![]() Inflate the rubber ducky, then look at it and remove the bandaid. While you are here, notice the sparks from the other track. Wave your cash card in front of the camera to get access, then go through the gate. Use the gene scanner, and press a button (you will always select weekly). Next, head back to the cafe, and collect the rubber ducky. Now pull up the chain and you will get the clothesline. Look out the window again, and throw the bread down to the rubber ducky. He will ask if you will work an extra shift - you will get a different ending to the chapter based on your decision, but it will not affect the rest of the game. Give him your timesheet, then threaten to quit, and he will give you your money. Take a ticket to the exhibition - look at the ticket to find the address. Grab some bread from the table, then look at the poster near the jukebox. Go inside and take a candy from the jar before speaking to Charlie. Talk to her, then clean up and head back through the park and bridges, to the Cafe. Pick up your easle and brush, and use it on the canvas. Take the rubber glove from the bin, and head upstairs. Read the VAVA noticeboard, then head inside. Head to the bridges, then go straight through to the park, and on to the academy. You can now turn the valve in the top left to lower the pressure, then the wheel to lower the flow, and remove the clamp. Now use the two knobs to modify the orientation of the switches until they are all horizontal. Note the frayed wires - connect them with your gold ring. ![]() Try taking the clamp, but water flows everywhere. Talk to Cortez, then investigate the machine to the left. Read it, then give it to Fiona and you will get a gold ring. There is a hidden button behind the screen that you can press to view the trailer for the game! Go and look at the cork board on the wall, and take the pink note. Grab the matches from the table, and have a look at the plasma screen. Talk to Fiona, your landlady about everything. ![]() Now try to use the FACT terminal - it is of no use. When it is over, take a look at the plant in the foreground and take a leaf. You will now meet Zack and have a brief conversation. Back inside, open the closet and take Guybrush (the toy monkey). Look at the diary and take the timesheet from within. Go and get the diary and picture from the table. Talk to the tree spirit again and the egg will be saved. ![]() Combine the scale with the scale and use this to redirect the stream. After your conversation with the tree spirit, walk to the right to see the stream. Take the scale from the nest and the twig from the tree. Look around, including inspecting the egg. ![]()
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